OMG such an cool and unique concept, the controls are really satisfying and all the game feel is really well implemented. Could play it for hours, i think this game would work pretty good with a levels/stages system
Unexpectedly, a nice simple game. it has a lot of juice and it feels great to collide with the other beyblades. There's a slight bug with the pause button though, I got permanently paused after exiting the pause menu.
By the way, what's the Unity WebGL build size? It runs really well in the browser.
Thank you so much. Please do rate it! By the pause menu, you mean space to open music slider? You're saying it just froze? The .zip file was around 20 MB.
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OMG such an cool and unique concept, the controls are really satisfying and all the game feel is really well implemented. Could play it for hours, i think this game would work pretty good with a levels/stages system
The game is very satisfying and fun to play despite being simple
Executed very well
well done!
Also, if you want the game to autofullscreen you can slightly edit the index.html.
Changing
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent))
to
if (true)
tells unity that the user is on mobile and makes the game autofullscreen
Thank you so much!
Unexpectedly, a nice simple game. it has a lot of juice and it feels great to collide with the other beyblades. There's a slight bug with the pause button though, I got permanently paused after exiting the pause menu.
By the way, what's the Unity WebGL build size? It runs really well in the browser.
Thank you so much. Please do rate it! By the pause menu, you mean space to open music slider? You're saying it just froze? The .zip file was around 20 MB.