TOP SPIN

Hello everyone! This game is created by our team for the Juniper Dev Serious Game Jam 2026.

This was the first game jam for most members of the team! We hope you enjoy our game!

It is recommended to play the tutorial the first time around. 

Objective

Fight waves of enemy spinning tops and steal their RPM to survive.

The faster you spin, the stronger you become.

Controls

Move

Dash / Attack (Blue Arrow Pulses on Recharge)

Aim

Space - Adjust music volume (you'll be missing out if you put it too low)

Input
MOVE -> WASD
DASH/ATTACK -> Right Mouse Button
AIM ATTACK -> Mouse Cursor (follow the red direction indicator above your top)

Power-Ups

A random power-up spawns in the center of the arena every 60 seconds.

Tornado

  • Spin at an extremely high RPM and Instantly destroy any enemy that touches you.

 Electricity

  • Dash infinitely and destroy every enemy in your path.


HARD MODE!

For an added challenge, try to reach 1,000,000 score WITHOUT using WASD!

(tip: focus on dash distance and cooldown so you can make it to the powerups!)


DISCLAIMER

The game uses bright , saturated visuals and colorful visual effects. 

Team

Programming

Sound Design

Music

Art

Assets Used

This project uses some FREE Unity Asset Store assets:

Title Screen Font Maker - https://www.textstudio.com/

Updated 5 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorsFlame9X9, Zolla, johndinosaur66, MonsterOrion, Citizen Abel, jei_jee
GenreAction
ContentNo generative AI was used

Download

Download
2TOPSPIN!.zip 21 MB

Comments

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OMG such an cool and unique concept, the controls are really  satisfying  and all the game feel is really well implemented. Could play it for hours, i think this game would work pretty good with a levels/stages system

The game is very satisfying and fun to play despite being simple

Executed very well

well done!

Also, if you want the game to autofullscreen you can slightly edit the index.html.

Changing

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent))

to

if (true)

tells unity that the user is on mobile and makes the game autofullscreen

Thank you so much!

Unexpectedly, a nice simple game. it has a lot of juice and it feels great to collide with the other beyblades. There's a slight bug with the pause button though, I got permanently paused after exiting the pause menu.

By the way, what's the Unity WebGL build size? It runs really well in the browser.

(2 edits)

Thank you so much. Please do rate it! By the pause menu, you mean space to open music slider? You're saying it just froze? The .zip file was around 20 MB.